![]() I'm excited to that this game will take us into waters uncharted as yet, and that we'll be getting a bit of a preview of the 2. I was going to do the Russian and Japanese ships of the 1880's - 1900s but they started changing rulesets, then the new rules got back-burnered. Age of Dreadnoughts managet to improve this GREATLY, and I even did my own ships in that ruleset for the US and Spanish ships of the Spanish American War and put them up on their forums. They were just a bit too simplified and abstracted. The reason I focused on the ruleset variation being used was that an unfortunate side effect of the VAS v1.0 rules was that many ships with appreciable differences because, unfortunately, highly similar. I like the idea of clear-cut objectives to plan for and for missions with objectives other than 'sink X.' I smell a degree of replayability that the original - though fun - didn't quite approach! :-D any chance that this game is related to that development? If not, does it use the same VaS ruleset that the original version did (main guns have exact count/arc, secondaries are halved and have abstracted 360* arc, tirtiaries are abstracted), or does it use the more accurate VaS: Age of Dreadnoughts rules? Q 3.) I know that Mongoose was working on a VaS 2.0 ruleset that hasn't ever materialized. US cities and towns for US cruisers (light&heavy), have all states available for US BB names (and all territories for CBs when the Alaska class is in), add Revolutionary, 1812 and Civil War battles for US CVs, WWII battles for US CVEs etc. any chance we can get some hints as to the class list, besides the obvious? I saw the 'Kitakami' torpedo cruiser conversion of the Kuma, so it appears that some of the more unique classes are going to make it in! I'd love to see some of the more oddball types like the Tone-class, Aoba/refit-Furutaka-class, and the 'Pearl Harbor Vet' ballteships. My suggestion is to just expand the historical name lists for ships considerably with plausible names, e.g. Q #2.) 120 ship classes spread out over the Royal Navy & Commonwealth Forces, U.S.N and Nipon Kaigun. Q #1.) Is the campaign going to be similar to the first game: sail your fleet around looking for OPFOR to engage, battles have set conditions outside of 'Kill All the Things', new ships are purchased with VP which are gained based on mission performance/tonnage sank? ![]() The ability to work up through the ship classes and build up a fleet - which still had to remain reasonably balanced in composition - was a great feature. The Australian sailor who spent months drifting aimlessly in the Pacific Ocean thanked rescuers on Tuesday and vowed he'll be back on the water, despite his terrifying adventure. The original was a great little way to spend time and did a good job of emulating the combat rules from the P&P version of the game. First off - THANK YOU for bringing this title back! ![]()
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